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Current Draw OUT NOW
iPhone & iPad · out now

Current Draw

A drag-to-wire circuit builder. Wire glowing power to the parts that crave it, and keep a living board alight as it grows — one clean trace at a time.

12V 48V 400V
A close view of a Current Draw board mid-run: cyan, amber, pink and
                lime traces wired across a dark green lattice, pale arches carrying
                one net over another, and points of light travelling the copper
                toward the parts drawing power.
Objective

A calm game of current and consequence.

Power sources feed the components that crave them. Wire each source to consumers of the same colour, keep every part fed as the board grows week after week — and never let two colours touch. Simple to draw, ruthless to untangle.

Cyan Amber Magenta Lime Violet
The loop

How it plays

01 · WIRE

Draw traces

Drag to lay a trace. Each segment costs 1 from your budget; switch to erase and it all refunds. Rethinking is free.

02 · MATCH

One bus per colour

Only matching colours trade power. The pro move: a single shared bus per colour, so its sources pool to feed the whole net.

03 · FEED

Mind the demand

LEDs sip; coils gulp 5×. A ring of pips is a part's pending demand — let it fill and ignore it, and the part overloads.

04 · INSULATE

Shorts & bridges

Two colours on one line shorts — red, and fatal in 12s. Drop a bridge to route through a part, or to let two lines cross clean.

05 · GROW

Weeks & upgrades

Every week the board grows and hands you trace. Every 3 weeks, pick 1 of 3 upgrades. Survive as long as your wiring holds.

06 · CHASE

Score & weeks

A run leaves two numbers behind: the score you built, and the weeks you lasted. Game Center keeps a ladder for each, counted separately on every tier.

Shot on device

Nineteen weeks into one run.

A hundred and thirty-seven traces, ten bridges, five nets live at once — every one of them dragged out by hand. Close in and you can read the board: copper on a dotted lattice, arches lifting one net over another, light moving along a trace towards the part that asked for it.

12V bench · week 19 · soldermask
A close crop of the board mid-run: cyan, amber, pink and lime traces
                  crossing a dark green substrate, with pale bone arches carrying one
                  net over another and points of light travelling along the copper.

A capture from the shipping iPad build. Not a mock-up, and not a re-creation.

Build notes

Hand-built, number by number.

A one-person studio game, built the studio way: exact numbers over adjectives, one doc per concern, everything regenerable from a script. No engine, no ads, no analytics.

Lines · game.js 1,879
Dependencies 0
Grid cell 46px
Signal speed 7.4cells/s
ProMotion 120Hz
Nets · kinds · tiers 5·5·3

Pure Canvas, no engine

HTML5 Canvas and vanilla JS. No build step, no dependencies, no framework — traces, signals and heat bloom drawn as geometry.

A deterministic core

The whole sim is pure logic over integer cell keys and a seeded RNG. Unit-tested, and ported 1:1 to a Swift package for the iOS build.

Accessible by law

Nothing rides on colour alone: shape glyphs, trace dash patterns, a CVD-safe palette, plus VoiceOver, Dynamic Type and Reduce Motion.

iCloud & Game Center

Best runs and settings follow you across iPhone and iPad. Leaderboards and achievements handled by Apple — we never see your identity.

Bus voltage

Pick your pressure.

Higher voltage spawns hungrier parts and ramps faster — shorter, sharper runs. Tuned against target session lengths in a headless economy sim.

12V
Hobby bench · guided

Traces light up the moment a circuit completes, so you learn the flow. The training tier — free to start.

LED · display · fan~15+ min
48V
Workshop rig · brisk

Fans, displays and motors with real appetite. Copper runs golden under load. Stay on top of it.

+ motors~10–15 min
400V
Industrial bus · brutal

Hungry motors and red-hot heating coils. Constant pressure, no mercy. For when the bench feels tame.

+ coils~5–10 min
Board finishes

Same bench, four boards.

A finish reskins the whole board — substrate, lattice, copper, the ink the nets are drawn in, even the chrome around it. It is render-only: it never reaches the simulation, so the seed, the difficulty and the score are identical whichever board you play on. Every shot below is the same run, moments apart.

The board in the Soldermask finish: dark green substrate under a dotted lattice, with glowing copper traces. The same board in the Bare Board finish: darkened raw copper on a near-black
                      substrate, each part in a drilled copper island. The same board in the Blueprint finish: drafting blue under a ruled grid, traces drawn as flat white ink. The same board in the Drafting Paper finish: aged parchment with graphite linework and muted ink, no glow.
Board finish

Soldermask Free

The shipping look, and the one the game was designed around — green soldermask, plated copper on a dotted lattice. It ships with the game and is never taken away.

Bare Board Finish Pack

No soldermask at all: darkened raw copper on a near-black substrate. Every part sits in its own poured copper island, drilled through the middle, with the package drawn as an outline on top — the most constructed of the four, and the one that looks most like a board someone actually etched. It shows hardest on the traces you have laid but not yet powered, where the copper carries the colour instead of the net.

Blueprint Finish Pack

Drafting blue under a ruled grid, with conductors drawn as flat white ink rather than plated metal. Thinner traces, no sheen — the board reads as a drawing of itself.

Drafting Paper Finish Pack

The only light board: aged parchment and graphite. It inverts the rules — no glow anywhere, so a run's load shows as ink weight instead, and the nets drop from neon to muted printer's ink. Even the toolbar turns to a paper card.

Soldermask is free. Bare Board, Blueprint and Drafting Paper come together in the Finish Pack — one purchase, cosmetic only, and shared with your family.

Game Center

Score chased, weeks survived.

Leaderboards for score and weeks survived on every voltage, and six achievements to chase — from your first delivery to a kilowatt run.

Leaderboards

Game Center art for the 12V Score leaderboard.
12V · Score
Game Center art for the 48V Score leaderboard.
48V · Score
Game Center art for the 400V Score leaderboard.
400V · Score
Game Center art for the 12V Weeks Survived leaderboard.
12V · Weeks
Game Center art for the 48V Weeks Survived leaderboard.
48V · Weeks
Game Center art for the 400V Weeks Survived leaderboard.
400V · Weeks

Achievements

First Light achievement art.
First Light
Insulator achievement art.
Insulator
Survivor 5 achievement art.
Survivor · 5
Survivor 10 achievement art.
Survivor · 10
Survivor 20 achievement art.
Survivor · 20
Kilowatt achievement art.
Kilowatt
Fair by design
Free to start The 12V bench is the whole game at that tier — not a timed trial, not a demo. Everything beyond it is a one-time purchase you make once and own.

Full Unlock

One-time

Opens the 48V and 400V tiers — hungrier parts, faster ramps, shorter and sharper runs.

  • Both harder tiers, and they never expire
  • No ads, no subscription, no pay-to-win
  • Leaderboards on every tier

Finish Pack

One-time · cosmetic

Adds Bare Board, Blueprint and Drafting Paper to the free Soldermask board. See them side by side →

  • Three extra board finishes
  • Render-only — never affects scoring
  • Shared with your family
No ads No tracking No pay-to-win No subscriptions
Download on the App Store See the board up close Free · iPhone & iPad · iOS 17 or later
Support

Real replies, from the person who made it.

Bug reports, ideas, a board you're proud of — all welcome.

hello@currentdraw.app

Support & FAQ →

Made by UpLate Garage — a one-person studio building small, careful games.

Privacy

Nothing to collect.

No personal data, no ads, no third-party trackers, no analytics. Game Center and iCloud run through your own Apple account under Apple's privacy policy — we never receive your identity, and purchases are handled entirely by Apple.

Read the full privacy policy →

Last updated 15 August 2026 · currentdraw.app